Fluxborn is the recently released first
product from Cycpops!. It is available on DriveThru RPG for pay what
you want, the developers even advertise it as free and encourage
donation rather than an outright purchase. I'll be reading through
the book and commenting on what I see. I may break the mechanics down
and do an in depth analysis in this post, or another. It really
depends on their complexity. This is a first impression, I am going
into this completely blind. I have not read any other review or
synopsis.
The Cover
The cover is a professional quality
full colour painting with only the words “Fluxborn Rulebook” and
an understated but interesting decorative border covering the
picture. The cover illustration depicts a small inhuman creature in a
cradle surrounded by strange looking animals.
There are two juxtapositions that catch
my eye. The first is the two figures on the right of the cover art.
This is a large eagle-like creature with a lolling tongue and blank
expression and an antelope-like animal with a skinless head. The
eagle-thing looks almost cartoonish while its match is all skull and
promises of horror.
Similarly, two figures in the border
flank the title, while human in form, display similar differences in
form if not identical differences in theme. Both figures are in
profile and wearing hooded robes. Their hands are held up near the
centre of their chest. The figure on the left's robes are tattered
and he appears to have a short cape or mantle of leaves, or possibly
fur. It has an extra hand facing the viewer coming out of the robes
and is standing on a shelf of stacked stones. The figure on the right
has immaculate robes with a square design reminiscent of Graeco-Roman
designs.
Introduction
This section starts off looking a bit
like fiction but quickly changes into a brief prose description of
the setting. The game seems to be about a world of dreams. The two
hooded figures on the cover correspond to the two major forces in the
setting Wild and Logic. The titular Fluxborn are children infused
with the two opposing forces previously mentioned.
The character introduced at the
beginning, a hare named Lucky (who is emphatically not a small
lagomorph, but instead a “proper hare”, a creature of dreams)
seems to be one of these Fluxborn. The introduction clearly presents
two other options. Boogeymen apparently embody humanity's collective
hopes and fears. Frogkin are related to greed and the need for
acceptance. These seem to be the game's classes, for lack of a better
term. The into calls them flavours of Fluxborn, but I really hope the
mechanics don't use that term.
Around this point the writing gets a
little weird. Not in the surrealist sense because I'm reading about
people who are half dream but simply the sentence structure. The
writing team has named that suggest to me they are Scandinavian of
some description, so they could easily be writing in their second
language. If that isn't the case, well, it looks like a sloppy case
of editing. Given that this is likely to be the first thing a
potential buyer will read when they pick up the book, it doesn't bode
well for the editing in the rest of the book. I'll reserve judgement
for now.
The reason I said the introduction
gives us two clear options
beside hares is they mention the sic, something above other dreamers.
On re-reading those three or so lines I'm starting to think that the
Sic is Fluxborn's term for the Game Master. So far I'm getting the
same vibe I got from Nobilis from this game. I'm hoping this doesn't
end up like Wisher, Theurge, Fatalist (something that I'm still not
entirely sure is actually a game.).
The
introductory text then drops all pretence of a short fiction to get
the reader into the setting and lays out the chapters. In hindsight,
I look a little critical of that choice. I would have preferred they
stuck to all fiction or all plain prose to ease the reader into the
book. In the self contained game books that include setting and story
have a tendency to start with a piece of short fiction to hook the
reader. At least the good ones I can think of off the top of my head
do.
Chapter one is
described as “a different interpretation of the world, as well as
the different Fluxborn that live within it”. This seems to be a
guide to the setting, including character types.
It seems strange
then that chapter two is also a chapter about setting. It “delves
more deeply into the continent of Everthere”. Everthere appears to be
the core of the setting, so why include any details about setting in
the first chapter? Checking the table of contents, it doesn't seem to
be related to chapter size. The first two chapters are collectively
about 30 pages. The third chapter is about 40 pages and chapter four
is only 10 pages or so. So why not combine the first two chapters? If
that were the case, chapter four would seem more like an appendix
than anything else. Maybe the chapters are divided by player and GM
information. That would explain the division.
Chapter three is
the chapter on mechanics including character creation and “a vast
array of reality-defying Stunts” which, if I had to guess, will
make up the vast majority of the system's crunch. Looking at the
table of contents again, it looks like the stunts take up 17 out of
the chapters 44 pages. As an aside, this is more page space than the
entire second chapter.
Finally, the meagre
fourth chapter is the Bestiary. This chapter promises both ready-made
creatures and a guideline for their creation. I look forward to
seeing how they fit both into such a small chapter as well as what
the stat blocks look like. Also, if the cover is any indication, the
monster illustrations should be awesome.
I should take a moment to address the
presentation of the book itself. The layout looks pretty good so far.
A clean table of contents. Easily read, large text. The PDF has book
marks on all the sections outlined in the table of contents. There
isn't any background so the pages look a little sparse but that means
they load fast and are more friendly to printing. From what I've seen
of the page layout so far, it looks pretty simple.
Considering I've the amount I've
written and how far I've gotten into the book so far, I think I'll be
breaking this up into multiple posts. I should mention that the
introduction is only one page long.
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