As
part of my regular 5e game, I've been creating quite a few monsters
and other stat blocks. A week or two ago, my players encountered the
first of my custom monsters. I've been holding off on posting the
stats for these custom beasties, but since my players have already
run into these, damage done, so to speak. Without further ado, I
present the first of my custom 5e monsters:
Shattered
Skeletons
The partially destroyed remains of an
animated skeleton. They lack some their limbs and attack with the
splintered and broken ends of their bony digits.
Small Undead, Lawful Evil
Armour Class 13
Hit Points 7
(2d6)
Speed 20ft
STR DEX CON
INT WIS CHA
10 (+0) 14(+2) 10 (+0) 6 (-2) 8 (-1) 5 (-3)
Damage
Vulnerabilities bludgeoning
Damage
Immunities poison
Condition
Immunities exhaustion, poisoned
Senses
darkvision
60ft., passive Perception 9
Languages --
Challenge 1/8
(25 XP)
Actions
Claw. Melee
Weapon Attack: +4 to
hit, reach 5ft., one target.
Hit: 4 (1d4 + 2) piercing damage
Now, the Shattered Skeletons aren't too complex. I needed a stat
block for the skeletal remains of medium humanoids that was CR 1/8. I
tried to make them a little more interesting than “like the
skeletons in the book but with less hp”. There is, however, so much
you can do with low CR humanoid skeletons.
Don't worry, I promise they get more interesting (read: weirder) as
time goes on.
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