Blood
Ooze
Created by the Cult of The Leech God
from demonic blood and foul magics, they are frequently left around
their haunts to devour intruders (and the occasional unwary
acolyte). This monster's main means of attack is to wait until
someone is right beside it, then strike with it's thin, blood
draining pseudopod.
Medium Ooze, Chaotic Evil
Armour Class 8
Hit Points 22
(3d8 +9)
Speed 20ft,
Climb 20ft
STR DEX CON INT WIS CHA
12 (+1) 6(-2) 16 (+3) 1 (-5) 6 (-2) 2 (-4)
Skills Stealth
+2
Damage
Resistances acid, cold, fire
Condition
Immunities blinded, charmed,
deafened, exhaustion,
frightened, prone
Senses
blindsight 60ft. (blind beyond
this radius), passive perception 8
Languages --
Challenge 1/2
(100 XP)
Amorphous. The
ooze can move
through a space as narrow as 1 inch wide without squeezing
Fetid
Blood.
If
hit with a slashing weapon, everyone in a 5ft radius must make a DC
13 Constitution Saving Throw or be Poisoned for 1 hour.
False
Appearance. While
the ooze remains motionless, it is indistinguishable from an ordinary pool of blood.
Actions
Pseudopod. Melee
Weapon Attack: +3 to
hit, reach 5ft., one target.
Hit: 4 (1d6 + 1) piercing damage plus the target loses 5 (1d4+3) hit
points due to blood loss. The ooze then recovers hit points equal to
half of the hit point loss.
Not much to say about this one. Again, mostly a monster of convenience. Also, it's pretty similar, stat-wise, to a Gray Ooze. I do particularly like the image of this ooze's pseudopod being a bloodsucking proboscis instead of an acidic bludgeon
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